Really enjoying this one so far! I have really been enjoying graphic novels as of late!
A thoroughly enjoyable and informative graphic novel about gaming, game economics, and privilege. When a new girl gets involved in the online gaming community, helping to root out bots and goldminers, she learns the other side of people playing games to make money. A surprisingly fun and nuanced comic! And Jen Wang's art is always fabulous and really brings the online world to life in a vivid style.
This is a cute graphic novel which looks into the world of gaming, anti bullying, feminism and cultural diversity and struggles. I think this is a wonderful read for teenagers who enjoy the nerdy side of things while teaching them a lesson about safety online and standing up for what you believe in.
#graphicnovel #library #gaming #videogames #diversity #feminism #mpls #twincities
The main characters are girls into online gaming, so that‘s cool, but what I really liked is the message about economics, of all things. It is also a great intro to things not always being an easy divide between black and white, right and wrong. There are always shades of gray. Cute art, too.
I‘m cohosting a readathon called Short-a-thon and it started 42 minutes ago, so expect lots of graphic novel, manga, novella, and short story reviews between now and the 31st, when the readathon ends!
If you want to join us, there‘s info pinned to my blog‘s home page (link in my Litsy bio) or you can look up #shortathon18 or @ shortathon on twitter!
While the economic side that this book brings up is way more complicated than can be really truly portrayed in a graphic novel like this, it brings it to the readers attention, which I think is really important. Anda gains so much confidence in herself and also learns to stick up for herself and others. Loved it! Also, #jenwang handles the art so well :D
The good: a great feminist message about women and girls in gaming, the art is stunning.
The bad: Uh, everything else. This is a topic worth exploring, but doing so in 200 pages from the perspective of a privileged American who saves the poor Chinese teen is gross. Also hooray ableism. So, no thanks to this one.
When I picked up this graphic novel about a gamer girl who befriends a gold farmer I didn't really realize I'd be getting a lesson in behavioral economics, but that's precisely what happened.
The artwork was really charming, the story was both interesting and important, and I would certainly call it a must-read for comic lovers, gamers, women... pretty much any human being.
P.S. Look at the cute bookmark @blkzero1 got me! I love sloths!
This graphic novel is SO cute! I highly recommend it if you‘re a fan of gaming related content!
Check out my full review here: http://www.ericarobynreads.com/2017/11/graphic-novel-review-in-real-life.html
Hi Littens 😸 I haven't been on Litsy at all this month between a book slump, a bad cold, and work, but I'm ready to jump back in. I was at a conference for youth librarians today, and Cory Doctorow gave an amazing keynote speech. His books jumped to the top of my TBR, and he signed this copy of In Real Life for me! Anyone have a suggestion for which book of his I should read next?
Addresses the economic impact of online gaming. I admire the authors for tackling this subject in a graphic novel but for me, it just felt overly simplistic. It was too rushed and I think this would've made a better novel. I admired Anda's earnestness and I would recommend it for teens definitely, but otherwise I'd pass
I finished the #24in48 readathon and completed all 24 hours! ✊🏼💥🤣 Its the first time I've actually managed it. I totally went off tbr and picked up books that I hadn't planned on, but I had to go with the flow and I'm so happy that I did. Thanks for sticking it out with me, #Littens! For more on my readathon check out my Insta, http://Instagram.com/OceanCityBooks I updated over there as well. ⏰📚✊🏼
Most of the people you see going to work today are LARPing (live-action role playing) an incredibly boring RPG (role-playing game) called "professionalism" that requires them to alter their vocabulary, posture, eating habits, facial expressions--every detail all the way down to what they allow themselves to find funny.