

This is very much a middle book—the board was set (in the first book) & now it‘s time to split the group up &, ultimately, leave the heroes hanging by a thread…which is to say, Rollins uses a very familiar structure replete with all the tropes you would expect to find in an epic quest. Occasionally gripping, the story is also overly long with uneven pacing. Still, it‘s engaging enough I‘ll finish the trilogy.