Home Feed
Home
Search
Search
Add Review, Blurb, Quote
Add
Activity
Activity
Profile
Profile
Super Mario Bros. 2
Super Mario Bros. 2 | Howard Phillips, Jon Irwin
1 post | 1 read | 2 to read
In perhaps the most famous switcheroo in all of game history, the Japanese version of Super Mario Bros. 2 was declared "too hard" by Nintendo of America and replaced with a Mario-ified port of the Famicom hit, Yume K?j?: Doki Doki Panic. The new game (dubbed "Super Mario USA" in Japan) was a huge success for its four playable characters, improved graphics, immersive levels, and catchy music, and eventually became the 3rd bestselling game for the NES.And yet. Because of its strange new villains, its wild gameplay, and its mysterious touches, SMB2 has for years been regarded as the Odd Mario Out, even as it has seen popular updates on the Super NES and Game Boy Advance.Irwin's Mario will not be a simple retelling of a 25-year-old story, but instead an examination of the game with fresh eyes: both as a product of its time and as a welcome aberration from the larger Super Mario franchise. Along the way he searches for clues, pulling up a few vegetables of his own. What he finds is not at all what he expected.
Amazon Indiebound Barnes and Noble WorldCat Goodreads LibraryThing
Pick icon
100%
review
Pikathulhu
Super Mario Bros. 2 | Howard Phillips, Jon Irwin
post image
Pickpick

While the ongoing drive behind much of Boss Fight Books' output - to combine a history of an entry's titular game with the author's own - has produced some excellent titles, I feel Super Mario Bros. 2 came up a bit short. While still a very engaging read, Jon Irwin's account of his past and present experiences playing the game just can't hold a candle to the account of personal trauma in Galaga, or of personal discovery and reinvention in ZZT. 3/5