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Nefando
Nefando | Mónica Ojeda
"Nefando", Journey to the Bowels of a Room,was a little-known online video game and was soon removed from the network due to its controversial sensitive content. The experiences of its players are now the center of gamers' debates in the deepest forums of the deep web , but its users do not seem to agree: was it a horror game for geeks, an immoral staging or a poetic exercise? Are they as deep and twisted as the bowels of that room seem? Six young people share an apartment in Barcelona and their rooms vibrate like hives. In each of them, activities as disturbing and murky as the writing of a pornographic novel, the frustrated desire for self-castration or the development of designs for the demoscene, artistic computer subculture are cooked up. His private spaces are white architectures where the territory of the bodies, the mind and childhood is explored. Peepholes towards the abject and towards the duration which connects them to the process of creating a cult video game.
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